How the calculator counts
Each fidget gets points, never dollars or any other money. Rarity is worth 1 point (common), 2 (uncommon), 4 (rare) or 7 (super rare): you choose it, because rarity isn’t official and changes from one playground to the next. Condition multiplies those points: new ×1, good condition ×0.8, worn ×0.5. A handmade fidget gets a 1-point bonus for the time spent making it.
The calculator then compares both sides. If the difference is 15% or less, the trade is an F (fair). If you get a lot more, it’s a W (win); if you give a lot more, it’s an L (loss). Example: a common pop-it in new condition (1 point) for a rare squishy in good condition (4 × 0.8 = 3.2 points): you get more than three times as much, so it’s a W… for you, which means it’s an L for the other player. A really good trade is often an F.
Limits
This calculation is a game. It says nothing about an item’s sentimental value (a gift, a memory): if it means a lot to you, don’t trade it, whatever the score. And the “Before you say ✓” boxes matter more than the result: if the item isn’t yours or your parents aren’t OK with it, there’s no trade. All the rules are in the fidget trading guide, and the printable board lets you play like in the videos.
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